Add generic ruleset config.
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@@ -1,7 +1,7 @@
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using Newtonsoft.Json;
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using System;
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using System.IO;
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using System.Text;
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -10,6 +10,9 @@ namespace Cryville.Crtr.Config {
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[SerializeField]
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Transform m_content;
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[SerializeField]
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SettingsPanel m_genericConfigPanel;
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[SerializeField]
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InputConfigPanel m_inputConfigPanel;
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@@ -43,6 +46,9 @@ namespace Cryville.Crtr.Config {
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});
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}
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}
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m_genericConfigPanel.Target = _rscfg.generic;
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var proxy = new InputProxy(ruleset.Root, null);
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proxy.LoadFrom(_rscfg.inputs);
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m_inputConfigPanel.proxy = proxy;
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@@ -1,12 +1,18 @@
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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namespace Cryville.Crtr.Config {
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public class RulesetConfig {
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public Dictionary<string, InputConfigEntry> inputs
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= new Dictionary<string, InputConfigEntry>();
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}
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public class InputConfigEntry {
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public string handler;
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public int type;
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public Generic generic = new Generic();
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public class Generic {
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[JsonProperty("skin")]
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public string Skin { get; set; }
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}
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public Dictionary<string, InputEntry> inputs
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= new Dictionary<string, InputEntry>();
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public class InputEntry {
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public string handler;
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public int type;
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}
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}
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}
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