Add suppressions for plugins.
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@@ -240,8 +240,7 @@ namespace TMPro
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TMP_SubMesh subMesh = go.GetComponent<TMP_SubMesh>();
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go.transform.SetParent(textComponent.transform, false);
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go.transform.localPosition = Vector3.zero;
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go.transform.localRotation = Quaternion.identity;
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go.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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go.transform.localScale = Vector3.one;
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go.layer = textComponent.gameObject.layer;
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