Fix encoding.
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@@ -1,4 +1,4 @@
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using Cryville.Common.ComponentModel;
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using Cryville.Common.ComponentModel;
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using System.ComponentModel;
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using UnityEngine;
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using RangeAttribute = Cryville.Common.ComponentModel.RangeAttribute;
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@@ -220,4 +220,4 @@ namespace Cryville.Crtr {
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public void Save() { PlayerPrefs.Save(); }
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public void Reset() { PlayerPrefs.DeleteAll(); }
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}
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}
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}
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