Pull down scroll velocity option. Add property categories for ruleset config.
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@@ -309,7 +309,6 @@ namespace Cryville.Crtr {
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autoRenderStep = renderStep == 0;
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soundOffset = Settings.Default.SoundOffset;
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startOffset = Settings.Default.StartOffset;
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sv = Settings.Default.ScrollVelocity;
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firstFrame = true;
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texloaddone = false;
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Game.NetworkTaskWorker.SuspendBackgroundTasks();
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@@ -333,10 +332,12 @@ namespace Cryville.Crtr {
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FileInfo chartFile = new FileInfo(
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Game.GameDataPath + "/charts/" + Settings.Default.LoadChart
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);
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FileInfo rulesetFile = new FileInfo(
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Game.GameDataPath + "/rulesets/" + Settings.Default.LoadRuleset
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);
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if (!rulesetFile.Exists) throw new FileNotFoundException("Ruleset for the chart not found\nMake sure you have imported the ruleset");
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FileInfo rulesetConfigFile = new FileInfo(
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Game.GameDataPath + "/config/rulesets/" + Settings.Default.LoadRulesetConfig
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);
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@@ -346,6 +347,8 @@ namespace Cryville.Crtr {
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MissingMemberHandling = MissingMemberHandling.Error
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});
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}
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sv = _rscfg.generic.ScrollVelocity;
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FileInfo skinFile = new FileInfo(
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string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
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);
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@@ -1,12 +1,26 @@
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using Newtonsoft.Json;
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using Cryville.Common.ComponentModel;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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namespace Cryville.Crtr.Config {
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public class RulesetConfig {
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public Generic generic = new Generic();
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public class Generic {
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[Category("basic")]
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[JsonProperty("skin")]
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public string Skin { get; set; }
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[Category("deprecated")][Obsolete]
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[JsonProperty("scroll_velocity")][DefaultValue(1)]
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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public float ScrollVelocity { get; set; }
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public Generic() {
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Skin = "";
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ScrollVelocity = 1;
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}
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}
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public Dictionary<string, InputEntry> inputs
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= new Dictionary<string, InputEntry>();
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@@ -131,17 +131,6 @@ namespace Cryville.Crtr {
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}
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}
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[Category("gameplay")]
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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public float ScrollVelocity {
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get {
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return PlayerPrefs.GetFloat("ScrollVelocity", 1);
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}
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set {
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PlayerPrefs.SetFloat("ScrollVelocity", value);
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}
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}
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[Category("gameplay")]
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[Step(0.04f)][Precision(1e-3)]
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public float SoundOffset {
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