Code cleanup.
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@@ -200,8 +200,7 @@ namespace Cryville.Common.Unity.UI {
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void GenerateLine(int index, int line) {
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void GenerateLine(int index, int line) {
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for (int j = 0; j < LineItemCount; j++) {
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for (int j = 0; j < LineItemCount; j++) {
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var child = GameObject.Instantiate(m_itemTemplate);
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var child = GameObject.Instantiate(m_itemTemplate, transform, false);
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child.transform.SetParent(transform, false);
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lines[index][j] = child;
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lines[index][j] = child;
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}
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}
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LoadLine(index, line);
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LoadLine(index, line);
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@@ -32,8 +32,7 @@ namespace Cryville.Crtr.Browsing {
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public void Load(string name, IEnumerable<PropertyInfo> props, object target) {
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public void Load(string name, IEnumerable<PropertyInfo> props, object target) {
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Name = name.ToUpper();
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Name = name.ToUpper();
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foreach (var prop in props) {
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foreach (var prop in props) {
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var obj = GameObject.Instantiate<GameObject>(m_propertyPrefab);
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var obj = GameObject.Instantiate<GameObject>(m_propertyPrefab, transform, false);
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obj.transform.SetParent(transform, false);
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obj.GetComponent<PropertyPanel>().Load(prop, target);
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obj.GetComponent<PropertyPanel>().Load(prop, target);
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}
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}
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}
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}
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@@ -33,7 +33,7 @@ namespace Cryville.Crtr.Browsing {
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if (prop.PropertyType == typeof(bool)) vp = m_bool;
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if (prop.PropertyType == typeof(bool)) vp = m_bool;
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else if (prop.PropertyType == typeof(float) || prop.PropertyType == typeof(int)) vp = m_number;
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else if (prop.PropertyType == typeof(float) || prop.PropertyType == typeof(int)) vp = m_number;
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else return;
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else return;
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_value = GameObject.Instantiate(vp, _valueContainer).GetComponent<PropertyValuePanel>();
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_value = GameObject.Instantiate(vp, _valueContainer, false).GetComponent<PropertyValuePanel>();
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if (_value is PVPNumber) {
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if (_value is PVPNumber) {
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var t = (PVPNumber)_value;
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var t = (PVPNumber)_value;
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t.IntegerMode = prop.PropertyType == typeof(int);
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t.IntegerMode = prop.PropertyType == typeof(int);
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@@ -66,8 +66,7 @@ namespace Cryville.Crtr.Config {
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ruleset.LoadPdt(dir);
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ruleset.LoadPdt(dir);
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_proxy = new InputProxy(ruleset.Root, null);
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_proxy = new InputProxy(ruleset.Root, null);
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foreach (var i in ruleset.Root.inputs) {
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foreach (var i in ruleset.Root.inputs) {
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var e = GameObject.Instantiate(m_prefabInputConfigEntry).GetComponent<InputConfigEntry>();
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var e = GameObject.Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigEntry>();
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e.transform.SetParent(m_entryList.transform);
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_entries.Add(i.Key, e);
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_entries.Add(i.Key, e);
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e.SetKey(this, i.Key);
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e.SetKey(this, i.Key);
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}
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}
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@@ -92,8 +91,7 @@ namespace Cryville.Crtr.Config {
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void AddSourceItem(InputSource? src) {
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void AddSourceItem(InputSource? src) {
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if (_recvsrcs.Contains(src)) return;
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if (_recvsrcs.Contains(src)) return;
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_recvsrcs.Add(src);
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_recvsrcs.Add(src);
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var obj = Instantiate(m_prefabListItem);
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var obj = Instantiate(m_prefabListItem, m_deviceList);
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obj.transform.SetParent(m_deviceList);
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obj.transform.Find("Text").GetComponent<Text>().text = src == null ? "None" : src.Value.Handler.GetTypeName(src.Value.Type);
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obj.transform.Find("Text").GetComponent<Text>().text = src == null ? "None" : src.Value.Handler.GetTypeName(src.Value.Type);
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var btn = obj.GetComponent<Button>();
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var btn = obj.GetComponent<Button>();
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if (src != null) btn.interactable = !_proxy.IsUsed(src.Value);
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if (src != null) btn.interactable = !_proxy.IsUsed(src.Value);
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