Code cleanup.
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@@ -66,8 +66,7 @@ namespace Cryville.Crtr.Config {
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ruleset.LoadPdt(dir);
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_proxy = new InputProxy(ruleset.Root, null);
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foreach (var i in ruleset.Root.inputs) {
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var e = GameObject.Instantiate(m_prefabInputConfigEntry).GetComponent<InputConfigEntry>();
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e.transform.SetParent(m_entryList.transform);
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var e = GameObject.Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigEntry>();
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_entries.Add(i.Key, e);
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e.SetKey(this, i.Key);
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}
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@@ -92,8 +91,7 @@ namespace Cryville.Crtr.Config {
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void AddSourceItem(InputSource? src) {
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if (_recvsrcs.Contains(src)) return;
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_recvsrcs.Add(src);
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var obj = Instantiate(m_prefabListItem);
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obj.transform.SetParent(m_deviceList);
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var obj = Instantiate(m_prefabListItem, m_deviceList);
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obj.transform.Find("Text").GetComponent<Text>().text = src == null ? "None" : src.Value.Handler.GetTypeName(src.Value.Type);
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var btn = obj.GetComponent<Button>();
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if (src != null) btn.interactable = !_proxy.IsUsed(src.Value);
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