Code cleanup.
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@@ -32,8 +32,7 @@ namespace Cryville.Crtr.Browsing {
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public void Load(string name, IEnumerable<PropertyInfo> props, object target) {
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Name = name.ToUpper();
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foreach (var prop in props) {
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var obj = GameObject.Instantiate<GameObject>(m_propertyPrefab);
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obj.transform.SetParent(transform, false);
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var obj = GameObject.Instantiate<GameObject>(m_propertyPrefab, transform, false);
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obj.GetComponent<PropertyPanel>().Load(prop, target);
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}
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}
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@@ -33,7 +33,7 @@ namespace Cryville.Crtr.Browsing {
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if (prop.PropertyType == typeof(bool)) vp = m_bool;
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else if (prop.PropertyType == typeof(float) || prop.PropertyType == typeof(int)) vp = m_number;
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else return;
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_value = GameObject.Instantiate(vp, _valueContainer).GetComponent<PropertyValuePanel>();
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_value = GameObject.Instantiate(vp, _valueContainer, false).GetComponent<PropertyValuePanel>();
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if (_value is PVPNumber) {
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var t = (PVPNumber)_value;
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t.IntegerMode = prop.PropertyType == typeof(int);
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