Code cleanup.
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@@ -7,7 +7,10 @@ using System.Globalization;
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using UnityEngine;
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namespace Cryville.Crtr.Event {
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public abstract class ContainerHandler : IDisposable {
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public abstract class ContainerHandler {
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public ContainerHandler() { }
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public abstract string TypeName { get; }
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/// <summary>
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/// Prehandling <see cref="ContainerState"/>, prehandling the events.
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/// </summary>
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@@ -56,10 +59,6 @@ namespace Cryville.Crtr.Event {
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this.judge = judge;
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}
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public ContainerHandler() { }
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public abstract string TypeName {
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get;
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}
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public readonly Dictionary<int, List<Anchor>> Anchors = new Dictionary<int, List<Anchor>>();
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public Anchor OpenedAnchor;
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protected Anchor a_cur;
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