Modify text in status debug info.

This commit is contained in:
2023-02-09 18:14:07 +08:00
parent d6c2ac6be6
commit 7714c277fd

View File

@@ -263,12 +263,13 @@ namespace Cryville.Crtr {
cbus.ActiveStateCount, bbus.ActiveStateCount cbus.ActiveStateCount, bbus.ActiveStateCount
); );
statusbuf.AppendFormat( statusbuf.AppendFormat(
"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3}", "\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3} {5}",
cbus.Time, cbus.Time,
(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3, (Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3, (inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
forceSyncFrames != 0 ? "(force sync)" : "", forceSyncFrames != 0 ? "(force sync)" : "",
paused ? "(paused)" : "" paused ? "(paused)" : "",
paused ? "(semi-locked)" : ""
); );
if (judge != null) { if (judge != null) {
statusbuf.Append("\n== Scores ==\n"); statusbuf.Append("\n== Scores ==\n");