Modify text in status debug info.
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@@ -263,12 +263,13 @@ namespace Cryville.Crtr {
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cbus.ActiveStateCount, bbus.ActiveStateCount
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cbus.ActiveStateCount, bbus.ActiveStateCount
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);
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);
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statusbuf.AppendFormat(
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statusbuf.AppendFormat(
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"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3}",
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"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3} {5}",
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cbus.Time,
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cbus.Time,
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(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
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(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
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(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
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(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
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forceSyncFrames != 0 ? "(force sync)" : "",
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forceSyncFrames != 0 ? "(force sync)" : "",
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paused ? "(paused)" : ""
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paused ? "(paused)" : "",
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paused ? "(semi-locked)" : ""
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);
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);
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if (judge != null) {
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if (judge != null) {
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statusbuf.Append("\n== Scores ==\n");
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statusbuf.Append("\n== Scores ==\n");
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