Add Android touch handler.
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@@ -6,6 +6,7 @@ namespace Cryville.Common.Unity.Input {
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public class InputManager {
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static readonly HashSet<Type> HandlerRegistries = new HashSet<Type> {
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typeof(WindowsPointerHandler),
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typeof(AndroidTouchHandler),
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typeof(UnityKeyHandler<UnityKeyboardReceiver>),
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typeof(UnityKeyHandler<UnityMouseButtonReceiver>),
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typeof(UnityMouseHandler),
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