Fix conditional compilation for Android.

This commit is contained in:
2023-08-15 21:01:00 +08:00
parent 4a1fa48352
commit 642a9563ba
2 changed files with 6 additions and 2 deletions

View File

@@ -56,7 +56,7 @@ namespace Cryville.Crtr {
unity::Input.simulateMouseWithTouches = false;
var emptyObjectArray = new object[0];
#if UNITY_ANDROID
#if UNITY_ANDROID && !UNITY_EDITOR
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler), emptyObjectArray);