Implement the new input config.
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@@ -8,11 +8,11 @@ namespace Cryville.Crtr.UI {
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public class Dialog : MonoBehaviour {
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static Dialog _instance;
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[SerializeField] CanvasGroup m_group;
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[SerializeField] AnimationCurve m_fadeCurve;
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[SerializeField] TextMeshProUGUI m_msgText;
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[SerializeField] TextMeshProUGUI m_button0Text;
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[SerializeField] TextMeshProUGUI m_button1Text;
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[SerializeField] GameObject m_button1;
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[SerializeField] AnimationCurve m_fadeCurve;
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float _fadeDuration;
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static readonly Queue<DialogEntry> _queue = new Queue<DialogEntry>();
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struct DialogEntry {
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