Implement the new input config.

This commit is contained in:
2023-12-01 16:52:21 +08:00
parent 4d05d0d135
commit 5c38245e23
16 changed files with 2400 additions and 165 deletions

View File

@@ -25,9 +25,11 @@ namespace Cryville.Crtr.Browsing.UI {
public RulesetDefinition ruleset;
RulesetConfig _rscfg;
string _rulesetName;
bool _loaded;
public void Load(string rulesetName) {
_rulesetName = rulesetName;
FileInfo file = new FileInfo(Path.Combine(
Game.GameDataPath, "rulesets", rulesetName, ".umgr"
));
@@ -59,12 +61,7 @@ namespace Cryville.Crtr.Browsing.UI {
m_genericConfigPanel.Adapter = new DefaultPropertyMasterAdapter(_rscfg.generic);
m_rulesetConfigPanel.Adapter = new RulesetConfigPropertyMasterAdapter(ruleset.Root.configs, _rscfg.configs);
//var proxy = new InputProxy(ruleset.Root, null, new Vector2(Screen.width, Screen.height));
//proxy.LoadFrom(_rscfg.inputs);
//m_inputConfigPanel.proxy = proxy;
//m_inputConfigPanel.OnConfigEnable();
m_inputConfigPanel.Load(ruleset.Root, _rscfg);
_loaded = true;
}
@@ -78,15 +75,13 @@ namespace Cryville.Crtr.Browsing.UI {
void OnDisable() {
if (_loaded) {
//m_inputConfigPanel.proxy.SaveTo(_rscfg.inputs);
//m_inputConfigPanel.proxy.Dispose();
//FileInfo cfgfile = new FileInfo(Path.Combine(
// Game.GameDataPath, "config", "rulesets", Settings.Default.LoadRulesetConfig
//));
//using (StreamWriter cfgwriter = new StreamWriter(cfgfile.FullName, false, Encoding.UTF8)) {
// cfgwriter.Write(JsonConvert.SerializeObject(_rscfg, Game.GlobalJsonSerializerSettings));
//}
//m_inputConfigPanel.OnConfigDisable();
m_inputConfigPanel.SaveTo(_rscfg.inputs);
FileInfo cfgFile = new FileInfo(Path.Combine(
Game.GameDataPath, "config", "rulesets", _rulesetName + ".json"
));
using (StreamWriter cfgWriter = new StreamWriter(cfgFile.FullName, false, Encoding.UTF8)) {
cfgWriter.Write(JsonConvert.SerializeObject(_rscfg, Game.GlobalJsonSerializerSettings));
}
}
}

View File

@@ -4,155 +4,51 @@ using Cryville.Input;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Crtr.Config.UI {
public class InputConfigPanel : MonoBehaviour {
[SerializeField]
ConfigPanelMaster m_configScene;
[SerializeField]
GameObject m_inputDialog;
[SerializeField]
Transform m_deviceList;
[SerializeField]
GameObject m_prefabListItem;
internal class InputConfigPanel : MonoBehaviour {
[SerializeField]
Transform m_entryList;
[SerializeField]
GameObject m_prefabInputConfigEntry;
SimpleInputConsumer _consumer;
public InputProxy proxy;
PdtRuleset _ruleset;
InputProxy _proxy;
readonly Dictionary<Identifier, InputConfigPanelEntry> _entries = new Dictionary<Identifier, InputConfigPanelEntry>();
int _applicableEntries;
Identifier _sel;
int _targetDim;
PhysicalDimension? _targetPDim;
bool _targetNotNull;
public void OpenDialog(Identifier entry) {
_sel = entry;
var def = m_configScene.ruleset.Root.inputs[_sel];
_targetDim = def.dim;
if (def.pdim != null) _targetPDim = ParsePhysicalDimension(def.pdim);
else _targetPDim = null;
_targetNotNull = def.notnull;
m_inputDialog.SetActive(true);
foreach (Transform i in m_deviceList) Destroy(i.gameObject);
_consumer.EnumerateEvents(ev => { });
_recvsrcs.Clear();
_applicableEntries = 1;
AddSourceItem(null);
}
public void Load(PdtRuleset ruleset, RulesetConfig rulesetConfig) {
_ruleset = ruleset;
_proxy = new InputProxy(ruleset, null, new Vector2(Screen.width, Screen.height));
_proxy.LoadFrom(rulesetConfig.inputs);
static PhysicalDimension ParsePhysicalDimension(string str) {
var comps = str.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var result = new PhysicalDimension();
foreach (var comp in comps) {
int dim = 1;
if (comp.Length > 1) dim = int.Parse(comp.Substring(1));
switch (comp[0]) {
case 'T': result.Time += dim; break;
case 'L': result.Length += dim; break;
case 'M': result.Mass += dim; break;
case 'I': result.ElectricCurrent += dim; break;
case '\x0398':
case 'H': result.ThermodynamicTemperature += dim; break;
case 'N': result.AmountOfSubstance += dim; break;
case 'J': result.LuminousIntensity += dim; break;
default: throw new ArgumentException(string.Format("Invalid dimension symbol {0}", comp[0]));
}
}
return result;
}
public void CloseDialog() {
m_inputDialog.SetActive(false);
}
public void CloseDialog(InputSource? src) {
proxy.Set(new InputProxyEntry {
Target = _sel,
Source = src,
});
CloseDialog();
}
public void OnConfigEnable() {
foreach (Transform i in m_entryList) Destroy(i.gameObject);
_entries.Clear();
_consumer = new SimpleInputConsumer(Game.InputManager);
_consumer.Activate();
foreach (var i in m_configScene.ruleset.Root.inputs) {
var e = Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigPanelEntry>();
foreach (var i in ruleset.inputs) {
var e = Instantiate(m_prefabInputConfigEntry, m_entryList.transform, false).GetComponent<InputConfigPanelEntry>();
_entries.Add(i.Key, e);
e.SetKey(this, i.Key);
OnProxyChanged(this, proxy[i.Key]);
OnProxyChanged(this, _proxy[i.Key]);
}
proxy.ProxyChanged += OnProxyChanged;
_proxy.ProxyChanged += OnProxyChanged;
}
public void OnConfigDisable() {
_consumer.Deactivate();
Identifier _selectedEntry;
public void OpenDialog(Identifier entry) {
_selectedEntry = entry;
InputDialog.Show(OnDialogClosed, "Please input and select a device", _ruleset.inputs[entry], _proxy);
}
public void OnDialogClosed(InputSource? src) {
_proxy.Set(new InputProxyEntry {
Target = _selectedEntry,
Source = src,
});
}
void OnProxyChanged(object sender, ProxyChangedEventArgs e) {
_entries[e.Name].OnProxyChanged(e);
}
void Start() {
_d_HandleInputEvent = HandleInputEvent;
}
readonly List<InputSource?> _recvsrcs = new List<InputSource?>();
void Update() {
if (m_inputDialog.activeSelf) {
_consumer.EnumerateEvents(_d_HandleInputEvent);
}
}
Action<InputEvent> _d_HandleInputEvent;
void HandleInputEvent(InputEvent ev) {
AddSourceItem(ev.Identifier.Source);
}
void AddSourceItem(InputSource? src) {
if (_recvsrcs.Contains(src)) return;
_recvsrcs.Add(src);
var obj = Instantiate(m_prefabListItem, m_deviceList);
var text = obj.transform.Find("Text").GetComponent<Text>();
text.text = src == null ? "(None)" : src.Value.Handler.GetTypeName(src.Value.Type);
var btn = obj.GetComponent<Button>();
if (src != null) {
var tsrc = src.Value;
bool flag = false;
if (proxy.IsUsed(tsrc)) {
text.text += " <size=9>(Used)</size>";
}
else if (tsrc.Handler.Dimension < _targetDim) {
text.text += " <size=9>(Not Applicable)</size>";
}
else if (_targetPDim != null && tsrc.Handler.ReferenceCue.PhysicalDimension != _targetPDim) {
text.text += " <size=9>(Not Applicable)</size>";
}
else if (!_targetNotNull && !tsrc.Handler.IsNullable) {
text.text += " <size=9>(Not Applicable)</size>";
}
else flag = true;
btn.interactable = flag;
obj.transform.SetSiblingIndex(flag ? _applicableEntries++ : m_deviceList.childCount - 1);
}
else {
obj.transform.SetSiblingIndex(0);
}
btn.onClick.AddListener(() => {
CloseDialog(src);
});
public void SaveTo(Dictionary<string, RulesetConfig.InputEntry> inputs) {
_proxy.SaveTo(inputs);
}
}
}

View File

@@ -1,19 +1,15 @@
using Cryville.Common;
using Cryville.Crtr.Ruleset;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Cryville.Crtr.Config.UI {
public class InputConfigPanelEntry : MonoBehaviour {
[SerializeField]
Text m_key;
[SerializeField]
Text m_value;
[SerializeField]
Button m_button;
internal class InputConfigPanelEntry : MonoBehaviour {
[SerializeField] TextMeshProUGUI m_key;
[SerializeField] TextMeshProUGUI m_value;
[SerializeField] Button m_button;
public void SetKey(InputConfigPanel master, Identifier name) {
m_key.text = (string)name.Name;
@@ -39,7 +35,7 @@ namespace Cryville.Crtr.Config.UI {
m_value.text = e.Proxy.Value.Handler.GetTypeName(e.Proxy.Value.Type);
}
}
m_value.color = e.Required ? Color.yellow : Color.black;
m_value.color = e.Required ? Color.yellow : Color.white;
}
}
}

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@@ -0,0 +1,12 @@
using System;
namespace Cryville.Crtr.Config.UI {
[Flags]
public enum InputDeviceStatus {
Default = 0x00,
Used = 0x01,
InsufficientDimension = 0x02,
IncompatiblePhysicalDimension = 0x04,
IncompatibleNullable = 0x08,
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,135 @@
using Cryville.Crtr.Ruleset;
using Cryville.Input;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Cryville.Crtr.Config.UI {
internal class InputDialog : MonoBehaviour {
static InputDialog _instance;
[SerializeField] CanvasGroup m_group;
[SerializeField] AnimationCurve m_fadeCurve;
[SerializeField] TextMeshProUGUI m_msgText;
[SerializeField] Transform m_deviceList;
[SerializeField] GameObject m_deviceItemPrefab;
float _fadeDuration;
void Awake() {
_instance = this;
_fadeDuration = m_fadeCurve[m_fadeCurve.length - 1].time;
_consumer = new SimpleInputConsumer(Game.InputManager);
_d_HandleInputEvent = HandleInputEvent;
}
float _timer;
bool _active;
Action<InputSource?> _callback;
InputProxy _proxy;
int _applicableEntries;
int _targetDim;
PhysicalDimension? _targetPDim;
bool _targetNotNull;
readonly Dictionary<InputSource, InputDialogEntry> _recvsrcs = new Dictionary<InputSource, InputDialogEntry>();
void ShowInternal(Action<InputSource?> callback, string message, InputDefinition def, InputProxy proxy) {
_active = true;
_callback = callback;
m_group.gameObject.SetActive(true);
m_msgText.text = message;
_proxy = proxy;
_targetDim = def.dim;
if (def.pdim != null) _targetPDim = ParsePhysicalDimension(def.pdim);
else _targetPDim = null;
_targetNotNull = def.notnull;
foreach (Transform i in m_deviceList) Destroy(i.gameObject);
_consumer.EnumerateEvents(ev => { });
_recvsrcs.Clear();
_applicableEntries = 1;
AddSourceItem(null).transform.SetSiblingIndex(0);
}
public static void Show(Action<InputSource?> callback, string message, InputDefinition def, InputProxy proxy) {
_instance.ShowInternal(callback, message, def, proxy);
}
static PhysicalDimension ParsePhysicalDimension(string str) {
var comps = str.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var result = new PhysicalDimension();
foreach (var comp in comps) {
int dim = 1;
if (comp.Length > 1) dim = int.Parse(comp.Substring(1));
switch (comp[0]) {
case 'T': result.Time += dim; break;
case 'L': result.Length += dim; break;
case 'M': result.Mass += dim; break;
case 'I': result.ElectricCurrent += dim; break;
case '\x0398':
case 'H': result.ThermodynamicTemperature += dim; break;
case 'N': result.AmountOfSubstance += dim; break;
case 'J': result.LuminousIntensity += dim; break;
default: throw new ArgumentException(string.Format("Invalid dimension symbol {0}", comp[0]));
}
}
return result;
}
void Update() {
if (_active) {
_consumer.EnumerateEvents(_d_HandleInputEvent);
if (_timer >= _fadeDuration) return;
_timer += Time.deltaTime;
if (_timer > _fadeDuration) _timer = _fadeDuration;
m_group.alpha = m_fadeCurve.Evaluate(_timer);
}
else {
if (_timer <= 0) return;
_timer -= Time.deltaTime;
if (_timer < 0) {
_timer = 0;
m_group.gameObject.SetActive(false);
}
m_group.alpha = m_fadeCurve.Evaluate(_timer);
}
}
SimpleInputConsumer _consumer;
void OnEnable() { _consumer.Activate(); }
void OnDisable() { _consumer.Deactivate(); }
Action<InputEvent> _d_HandleInputEvent;
void HandleInputEvent(InputEvent ev) {
InputSource src = ev.Identifier.Source;
InputDialogEntry entry;
if (!_recvsrcs.TryGetValue(src, out entry)) {
_recvsrcs.Add(src, entry = AddSourceItem(src));
if (_proxy.IsUsed(src)) {
entry.Status |= InputDeviceStatus.Used;
}
if (src.Handler.Dimension < _targetDim) {
entry.Status |= InputDeviceStatus.InsufficientDimension;
}
if (_targetPDim != null && src.Handler.ReferenceCue.PhysicalDimension != _targetPDim) {
entry.Status |= InputDeviceStatus.IncompatiblePhysicalDimension;
}
if (!_targetNotNull && !src.Handler.IsNullable) {
entry.Status |= InputDeviceStatus.IncompatibleNullable;
}
entry.transform.SetSiblingIndex(entry.Status == InputDeviceStatus.Default ? _applicableEntries++ : m_deviceList.childCount - 1);
}
entry.OnInputEvent(ev);
}
InputDialogEntry AddSourceItem(InputSource? src) {
var entry = Instantiate(m_deviceItemPrefab, m_deviceList, false).GetComponent<InputDialogEntry>();
entry.Init(src);
entry.Clicked += () => OnItemSelected(src);
return entry;
}
void OnItemSelected(InputSource? src) {
if (!_active) return;
_active = false;
_callback(src);
}
public void Close() {
_active = false;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,101 @@
using Cryville.Input;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Cryville.Crtr.Config.UI {
internal class InputDialogEntry : MonoBehaviour, IPointerClickHandler {
[SerializeField] Button m_button;
[SerializeField] TextMeshProUGUI m_nameText;
[SerializeField] Graphic m_iNull;
[SerializeField] Graphic m_iX;
[SerializeField] Graphic m_iY;
[SerializeField] Graphic m_iZ;
[SerializeField] Graphic m_iW;
[SerializeField] Color m_invalidColor;
[SerializeField] Color m_inactiveColor;
[SerializeField] Color m_activeColor;
[SerializeField] Color m_restColor;
[SerializeField] Color m_motionColor;
private InputDeviceStatus status;
public event Action Clicked;
public InputDeviceStatus Status {
get { return status; }
set {
status = value;
m_button.interactable = value == InputDeviceStatus.Default;
}
}
byte _dim;
void Awake() {
_activeInputs = new Dictionary<int, InputVector>();
}
public void Init(InputSource? src) {
m_nameText.text = src == null ? "(None)" : src.Value.Handler.GetTypeName(src.Value.Type);
if (src == null) {
m_iNull.color = m_invalidColor;
m_iX.color = m_invalidColor;
m_iY.color = m_invalidColor;
m_iZ.color = m_invalidColor;
m_iW.color = m_invalidColor;
}
else {
var tsrc = src.Value;
_dim = tsrc.Handler.Dimension;
m_iNull.color = m_inactiveColor;
m_iX.color = _dim >= 1 ? m_restColor : m_invalidColor;
m_iY.color = _dim >= 2 ? m_restColor : m_invalidColor;
m_iZ.color = _dim >= 3 ? m_restColor : m_invalidColor;
m_iW.color = _dim >= 4 ? m_restColor : m_invalidColor;
}
}
public void OnPointerClick(PointerEventData eventData) {
if (status != InputDeviceStatus.Default) return;
Clicked?.Invoke();
}
float _maxScalar;
Dictionary<int, InputVector> _activeInputs;
public void OnInputEvent(InputEvent ev) {
var id = ev.Identifier.Id;
InputVector lastVec;
if (!_activeInputs.TryGetValue(id, out lastVec)) {
if (ev.To.IsNull) return;
_activeInputs.Add(id, lastVec = ev.To.Vector);
}
if (ev.To.IsNull) {
_activeInputs.Remove(id);
}
else {
var vec = ev.To.Vector;
var delta = vec - lastVec;
if (_dim >= 1) {
UpdateVectorIndicator(m_iX, delta.X);
if (_dim >= 2) {
UpdateVectorIndicator(m_iY, delta.Y);
if (_dim >= 3) {
UpdateVectorIndicator(m_iZ, delta.Z);
if (_dim >= 4) {
UpdateVectorIndicator(m_iW, delta.W);
}
}
}
}
_activeInputs[id] = vec;
}
m_iNull.color = _activeInputs.Count > 0 ? m_activeColor : m_inactiveColor;
}
void UpdateVectorIndicator(Graphic i, float v) {
float a = MathF.Abs(v);
if (a > _maxScalar) _maxScalar = a;
i.color = Color.Lerp(m_restColor, m_motionColor, MathF.Sqrt(a / _maxScalar));
}
}
}

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@@ -0,0 +1,11 @@
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@@ -8,11 +8,11 @@ namespace Cryville.Crtr.UI {
public class Dialog : MonoBehaviour {
static Dialog _instance;
[SerializeField] CanvasGroup m_group;
[SerializeField] AnimationCurve m_fadeCurve;
[SerializeField] TextMeshProUGUI m_msgText;
[SerializeField] TextMeshProUGUI m_button0Text;
[SerializeField] TextMeshProUGUI m_button1Text;
[SerializeField] GameObject m_button1;
[SerializeField] AnimationCurve m_fadeCurve;
float _fadeDuration;
static readonly Queue<DialogEntry> _queue = new Queue<DialogEntry>();
struct DialogEntry {