Make the output type of a property source read-only.
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@@ -32,7 +32,7 @@ namespace Cryville.Crtr {
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}
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else if (ContextState != null && ChartPlayer.motionRegistry.ContainsKey(id)) {
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var vec = ContextState.GetRawValue(id);
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new VectorSrc(() => vec).Get(out type, out value);
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VectorSrc.Construct(() => vec).Get(out type, out value);
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}
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else if (ContextJudge != null && ContextJudge.TryGetScoreSrc(name, out prop)) {
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prop.Get(out type, out value);
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@@ -43,7 +43,7 @@ namespace Cryville.Crtr {
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RevokePotentialConstant();
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}
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else {
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PropSrc.Arbitrary result = ContextCascadeLookup(name);
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PropSrc result = ContextCascadeLookup(name);
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if (result != null) {
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result.Get(out type, out value);
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}
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@@ -103,22 +103,22 @@ namespace Cryville.Crtr {
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public Judge ContextJudge { private get; set; }
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public PropSrc ContextSelfValue { private get; set; }
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readonly Dictionary<int, PropSrc.Arbitrary>[] ContextCascade = new Dictionary<int, PropSrc.Arbitrary>[256];
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readonly Dictionary<int, PropSrc>[] ContextCascade = new Dictionary<int, PropSrc>[256];
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int _cascadeHeight;
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public void ContextCascadeInsert() {
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ContextCascade[_cascadeHeight++].Clear();
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}
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public void ContextCascadeInsert(Dictionary<int, PropSrc.Arbitrary> srcs) {
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public void ContextCascadeInsert(Dictionary<int, PropSrc> srcs) {
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ContextCascadeInsert();
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foreach (var src in srcs) ContextCascadeUpdate(src.Key, src.Value);
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}
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public void ContextCascadeUpdate(int key, PropSrc.Arbitrary value) {
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public void ContextCascadeUpdate(int key, PropSrc value) {
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ContextCascade[_cascadeHeight - 1][key] = value;
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}
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public PropSrc.Arbitrary ContextCascadeLookup(int name) {
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PropSrc.Arbitrary result;
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public PropSrc ContextCascadeLookup(int name) {
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PropSrc result;
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for (int i = _cascadeHeight - 1; i >= 0; i--) {
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Dictionary<int, PropSrc.Arbitrary> cas = ContextCascade[i];
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Dictionary<int, PropSrc> cas = ContextCascade[i];
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if (cas.TryGetValue(name, out result)) {
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return result;
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}
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@@ -130,7 +130,7 @@ namespace Cryville.Crtr {
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}
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public PdtEvaluator() {
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for (int i = 0; i < ContextCascade.Length; i++) ContextCascade[i] = new Dictionary<int, PropSrc.Arbitrary>();
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for (int i = 0; i < ContextCascade.Length; i++) ContextCascade[i] = new Dictionary<int, PropSrc>();
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_ctxops.Add(IdentifierManager.SharedInstance.Request("screen_edge"), new func_screen_edge(() => ContextTransform));
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_ctxops.Add(IdentifierManager.SharedInstance.Request("int"), new func_int(() => ContextSelfValue));
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