diff --git a/Assets/Cryville/Crtr/Extension/RefTypes.cs b/Assets/Cryville/Crtr/Extension/RefTypes.cs index d3de367..31d5f72 100644 --- a/Assets/Cryville/Crtr/Extension/RefTypes.cs +++ b/Assets/Cryville/Crtr/Extension/RefTypes.cs @@ -103,5 +103,12 @@ namespace Cryville.Crtr.Extension { Convert.ChangeType(0, typeof(byte)); Convert.ChangeType(0, typeof(byte), CultureInfo.InvariantCulture); } + [Preserve] + public static void PreserveExceptions() { + new MissingMemberException(); + new MissingMemberException(""); + new MissingMemberException("", (Exception)null); + new MissingMemberException("", ""); + } } } diff --git a/Assets/Cryville/Crtr/Game.cs b/Assets/Cryville/Crtr/Game.cs index e926696..7553316 100644 --- a/Assets/Cryville/Crtr/Game.cs +++ b/Assets/Cryville/Crtr/Game.cs @@ -107,7 +107,7 @@ namespace Cryville.Crtr { } catch (Exception ex) { Logger.Log("main", 4, "Audio", "An error occurred when initializing the audio engine: {0}", ex); - Logger.Log("main", 3, "Audio", "Trying to use fallback audio engines"); + Logger.Log("main", 2, "Audio", "Trying to use fallback audio engines"); EngineBuilder.Engines.Remove(AudioManager.GetType()); } }