Code cleanup.
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@@ -86,11 +86,9 @@ namespace Cryville.Crtr {
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AudioClient.Start();
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ChartPlayer.motionRegistry = new Dictionary<string, MotionRegistry> {
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{ "pt" , new MotionRegistry(typeof(VecPt)) },
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{ "dir" , new MotionRegistry(typeof(Vec3)) },
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{ "normal" , new MotionRegistry(typeof(Vec3)) },
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// { "pdirz", new MotionRegistry(typeof(Vec1)) },
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{ "pt" , new MotionRegistry(typeof(VecPt)) },
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// { "visible", new MotionRegistry(typeof(VecI1)) },
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{ "sv" , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, 1f)) },
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{ "svm" , new MotionRegistry(new Vec1m(1f)) },
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{ "dist" , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, float.PositiveInfinity)) },
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@@ -98,8 +96,6 @@ namespace Cryville.Crtr {
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{ "ctrl0" , new MotionRegistry(typeof(VecCtrl)) },
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{ "ctrl1" , new MotionRegistry(typeof(VecCtrl)) },
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{ "track" , new MotionRegistry(typeof(Vec1)) },
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// { "judge" , new MotionRegistry(typeof(Vec1)) },
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// { "width" , new MotionRegistry(new Vec1(0), new Vec1(1)) },
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};
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var dir = new DirectoryInfo(Settings.Default.GameDataPath + "/charts");
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