Remove "visible" motion.
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@@ -262,13 +262,6 @@ namespace Cryville.Crtr.Event {
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}
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}
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static readonly MotionName n_visible = new MotionName("visible");
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public bool Visible {
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get {
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return GetRawValue<VecI1>(n_visible).Value % 2 >= 1;
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}
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}
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static readonly MotionName n_sv = new MotionName("sv");
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static readonly MotionName n_svm = new MotionName("svm");
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public float ScrollVelocity {
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@@ -90,7 +90,7 @@ namespace Cryville.Crtr {
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{ "normal" , new MotionRegistry(typeof(Vec3)) },
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// { "pdirz", new MotionRegistry(typeof(Vec1)) },
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{ "pt" , new MotionRegistry(typeof(VecPt)) },
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{ "visible", new MotionRegistry(typeof(VecI1)) },
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// { "visible", new MotionRegistry(typeof(VecI1)) },
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{ "sv" , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, 1f)) },
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{ "svm" , new MotionRegistry(new Vec1m(1f)) },
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{ "dist" , new MotionRegistry(new VecPtComp(0f, 0f), new VecPtComp(0f, float.PositiveInfinity)) },
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