Clears the input event queue on input dialog open.
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@@ -32,6 +32,7 @@ namespace Cryville.Crtr.Config {
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_sel = entry;
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_sel = entry;
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m_inputDialog.SetActive(true);
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m_inputDialog.SetActive(true);
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CallHelper.Purge(m_deviceList);
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CallHelper.Purge(m_deviceList);
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Game.InputManager.EnumerateEvents(ev => { });
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_recvsrcs.Clear();
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_recvsrcs.Clear();
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AddSourceItem(null);
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AddSourceItem(null);
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}
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}
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