Implement dynamic stack for skin.
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@@ -93,9 +93,6 @@ namespace Cryville.Crtr {
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}
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else return Enumerable.Empty<SkinContext>();
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}
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public override bool IsUpdatable(ContainerState h) {
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return h.Handler.OpenedAnchor != null && h.Handler.OpenedAnchor.Name == Name;
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}
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}
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public class AtAnchor : SkinSelector {
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public int Name { get; private set; }
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@@ -105,10 +102,10 @@ namespace Cryville.Crtr {
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public override string ToString() { return string.Format("..{0}", IdentifierManager.SharedInstance.Retrieve(Name)); }
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public override SkinContext MatchDynamic(ContainerState h, SkinContext c) {
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return IsUpdatable(h) ? c : null;
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return h.Handler.OpenedAnchor != null && h.Handler.OpenedAnchor.Name == Name ? c : null;
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}
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public override bool IsUpdatable(ContainerState h) {
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return h.Handler.OpenedAnchor != null && h.Handler.OpenedAnchor.Name == Name;
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return h.CloneType >= 2;
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}
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}
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public class Property : SkinSelector {
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