Wrap Transform into SkinContext. Implement r/w context separation for skins.
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@@ -1,12 +1,17 @@
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Crtr {
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public class Anchor {
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public int Name { get; private set; }
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public Transform Transform { get; set; }
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public Anchor(int name, Transform transform) {
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public Transform Transform { get; private set; }
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public SkinContext SkinContext { get; private set; }
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public Dictionary<int, PropSrc.Arbitrary> PropSrcs { get; private set; }
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public Anchor(int name, Transform transform, bool hasProps = false) {
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Name = name;
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Transform = transform;
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if (hasProps) PropSrcs = new Dictionary<int, PropSrc.Arbitrary>();
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SkinContext = new SkinContext(transform, PropSrcs);
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}
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}
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}
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