Add "emit effect on self" annotation.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Cryville.Common.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cryville.Crtr {
|
||||
public class EffectGroup {
|
||||
@@ -40,6 +41,7 @@ namespace Cryville.Crtr {
|
||||
QueueInstance(item);
|
||||
}
|
||||
else {
|
||||
item.Tick(time);
|
||||
_instances.Remove(item.Index);
|
||||
_pool.Return(item);
|
||||
}
|
||||
@@ -48,7 +50,7 @@ namespace Cryville.Crtr {
|
||||
instance.Value.Tick(time);
|
||||
}
|
||||
}
|
||||
public void Emit(float index) {
|
||||
public void Emit(float index, Transform target = null) {
|
||||
EffectInstance instance;
|
||||
bool flag = _instances.TryGetValue(index, out instance);
|
||||
if (!flag) _instances.Add(index, instance = _pool.Rent());
|
||||
@@ -58,7 +60,7 @@ namespace Cryville.Crtr {
|
||||
var i = _endQueue.BinarySearch(instance);
|
||||
_endQueue.RemoveAt(i);
|
||||
}
|
||||
instance.OnEmit(_time);
|
||||
instance.OnEmit(_time, target);
|
||||
QueueInstance(instance);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user