From 42c3ed8ca826c3a9d5a9b6a0eb584879f105f657 Mon Sep 17 00:00:00 2001 From: PopSlime Date: Sat, 2 Dec 2023 17:31:07 +0800 Subject: [PATCH] Update Cryville.Input.Unity.Builtin. --- .../UnityGuiInputHandler.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/Assets/Plugins/Cryville.Input.Unity.Builtin/UnityGuiInputHandler.cs b/Assets/Plugins/Cryville.Input.Unity.Builtin/UnityGuiInputHandler.cs index ce4fdc1..2f7ef3f 100644 --- a/Assets/Plugins/Cryville.Input.Unity.Builtin/UnityGuiInputHandler.cs +++ b/Assets/Plugins/Cryville.Input.Unity.Builtin/UnityGuiInputHandler.cs @@ -8,25 +8,27 @@ namespace Cryville.Input.Unity { /// /// The GUI event receiver type. public class UnityGuiInputHandler : InputHandler where T : UnityGuiEventReceiver { - GameObject _receiver; - T _recvComp; + readonly GameObject _receiver; + readonly T _recvComp; /// /// Creates an instance of the class. /// - public UnityGuiInputHandler() { } - - /// - protected override void Activate() { + public UnityGuiInputHandler() { _receiver = new GameObject("__guiRecv__"); _recvComp = _receiver.AddComponent(); _recvComp.SetFeedCallback(Feed); _recvComp.SetBatchCallback(Batch); } + /// + protected override void Activate() { + _recvComp.enabled = true; + } + /// protected override void Deactivate() { - if (_receiver) GameObject.Destroy(_receiver); + if (_recvComp) _recvComp.enabled = false; } ///