Add "polysec.suppressed" property.
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@@ -9,6 +9,11 @@ namespace Cryville.Crtr.Components {
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protected Vector3? prevpt;
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protected Vector3? prevpt;
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protected Quaternion? prevrot;
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protected Quaternion? prevrot;
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protected int vertCount = 0;
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protected int vertCount = 0;
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bool suppressed;
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public SectionalGameObject() {
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SubmitProperty("suppressed", new PropOp.Boolean(v => suppressed = v), 2);
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}
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protected override void OnDestroy() {
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protected override void OnDestroy() {
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mesh.Destroy();
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mesh.Destroy();
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@@ -23,7 +28,7 @@ namespace Cryville.Crtr.Components {
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}
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}
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public void AppendPoint(Vector3 p, Quaternion r) {
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public void AppendPoint(Vector3 p, Quaternion r) {
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if (prevpt == p && prevrot == r) return;
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if (prevpt == p && prevrot == r || suppressed) return;
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AppendPointInternal(p, r);
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AppendPointInternal(p, r);
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// if (!headGenerated) Logger.Log("main", 0, "Skin/Polysec", "{0}", r);
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// if (!headGenerated) Logger.Log("main", 0, "Skin/Polysec", "{0}", r);
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prevpt = p;
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prevpt = p;
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