Code cleanup.
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@@ -123,10 +123,8 @@ namespace Cryville.Crtr.Components {
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}
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}
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mesh.Renderer.enabled = true;
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mesh.Renderer.enabled = true;
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mesh.Renderer.sharedMaterial.mainTexture = frame.Frame.Texture;
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mesh.Renderer.sharedMaterial.mainTexture = frame.Frame.Texture;
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UpdateShader();
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UpdateUV();
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UpdateUV();
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UpdateScale();
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UpdateScale();
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UpdateZIndex();
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}
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}
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Shader m_shader;
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Shader m_shader;
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public string Shader {
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public string Shader {
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@@ -139,6 +137,7 @@ namespace Cryville.Crtr.Components {
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if (!mesh.Initialized) return;
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if (!mesh.Initialized) return;
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if (m_shader == null) m_shader = GenericResources.Shaders["default"];
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if (m_shader == null) m_shader = GenericResources.Shaders["default"];
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mesh.Renderer.sharedMaterial.shader = m_shader;
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mesh.Renderer.sharedMaterial.shader = m_shader;
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UpdateZIndex();
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}
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}
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readonly Vector2[] _uvs = new Vector2[4];
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readonly Vector2[] _uvs = new Vector2[4];
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protected virtual void UpdateUV() {
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protected virtual void UpdateUV() {
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@@ -183,6 +182,7 @@ namespace Cryville.Crtr.Components {
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public override void Init() {
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public override void Init() {
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InternalInit();
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InternalInit();
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OnFrameUpdate();
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OnFrameUpdate();
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UpdateShader();
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Cryville.Common.Pdt;
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using Cryville.Common.Pdt;
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using Cryville.Crtr.Event;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Profiling;
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