Code cleanup. (2)
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@@ -92,9 +92,6 @@ namespace Cryville.Crtr {
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status = GameObject.Find("Status").GetComponent<Text>();
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status = GameObject.Find("Status").GetComponent<Text>();
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texHandler = new DownloadHandlerTexture();
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texHandler = new DownloadHandlerTexture();
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Game.NetworkTaskWorker.SuspendBackgroundTasks();
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#if BUILD
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#if BUILD
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Play();
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Play();
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#endif
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#endif
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@@ -306,7 +303,7 @@ namespace Cryville.Crtr {
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#if !NO_THREAD
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#if !NO_THREAD
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texloaddone = false;
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texloaddone = false;
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#endif
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#endif
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Game.NetworkTaskWorker.SuspendBackgroundTasks();
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Game.AudioSession = Game.AudioSequencer.NewSession();
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Game.AudioSession = Game.AudioSequencer.NewSession();
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var hitPlane = new Plane(Vector3.forward, Vector3.zero);
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var hitPlane = new Plane(Vector3.forward, Vector3.zero);
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