refactor: Use .NET HTTP client in favor of the custom client
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@@ -1,5 +1,4 @@
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using Cryville.Common;
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using Cryville.Common.Network.Http11;
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using Cryville.Common.Unity;
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using Cryville.Crtr.UI;
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using Newtonsoft.Json;
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@@ -7,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
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using System.Runtime.InteropServices;
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#endif
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@@ -46,10 +46,10 @@ namespace Cryville.Crtr.Network {
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}
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}
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void CheckVersion() {
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using (var client = new Https11Client(BaseUri)) {
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using (var client = new HttpClient()) {
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client.Connect();
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using var response = client.Request("GET", new Uri(BaseUri, "versions"));
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var data = Encoding.UTF8.GetString(response.MessageBody.ReadToEnd());
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using var response = client.GetAsync(new Uri(BaseUri, "versions")).Result;
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var data = response.Content.ReadAsStringAsync().Result;
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_versions = JsonConvert.DeserializeObject<List<VersionInfo>>(data, Game.GlobalJsonSerializerSettings);
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}
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var availableVersions = _versions.Where(v => v.platforms.ContainsKey(PlatformConfig.Name)).ToArray();
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@@ -131,12 +131,12 @@ namespace Cryville.Crtr.Network {
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}
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void Download(VersionResourceInfo diff, string path) {
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var uri = new Uri(diff.url);
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using var client = new Https11Client(uri);
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using var client = new HttpClient();
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client.Connect();
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using var response = client.Request("GET", uri);
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var data = response.MessageBody.ReadToEnd();
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using var response = client.GetAsync(uri).Result;
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using var stream = response.Content.ReadAsStreamAsync().Result;
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using var file = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
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file.Write(data);
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stream.CopyTo(file);
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}
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void ExecuteUpdate(List<string> diffPaths) {
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#if UNITY_EDITOR
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