Code cleanup.
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@@ -1,4 +1,5 @@
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using Cryville.Common.Unity;
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using Cryville.Common;
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using Cryville.Common.Unity;
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using Cryville.Common.Unity.Input;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -26,10 +27,10 @@ namespace Cryville.Crtr.Config {
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SimpleInputConsumer _consumer;
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public InputProxy proxy;
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readonly Dictionary<string, InputConfigPanelEntry> _entries = new Dictionary<string, InputConfigPanelEntry>();
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readonly Dictionary<Identifier, InputConfigPanelEntry> _entries = new Dictionary<Identifier, InputConfigPanelEntry>();
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string _sel;
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public void OpenDialog(string entry) {
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Identifier _sel;
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public void OpenDialog(Identifier entry) {
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_sel = entry;
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m_inputDialog.SetActive(true);
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CallHelper.Purge(m_deviceList);
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