Re-implement relative motion.
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@@ -54,6 +54,13 @@ namespace Cryville.Crtr {
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}
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}
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public class RelativeMotion : Temporary {
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public int Name { get; set; }
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public MotionNode Node { get; set; }
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public override bool CanDiscard { get { return false; } }
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public override int Priority { get { return -2; } }
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}
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public StampedEvent ReleaseEvent { get; set; }
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public override string ToString() {
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