Re-implement relative motion.
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@@ -175,6 +175,7 @@ namespace Cryville.Crtr.Event {
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public void EndPreGraphicalUpdate() {
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RootState.EndPreGraphicalUpdate();
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ClearTempEvents();
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}
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public void EndGraphicalUpdate() {
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RootState.EndGraphicalUpdate();
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@@ -190,6 +191,10 @@ namespace Cryville.Crtr.Event {
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tempEvents.Clear();
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}
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public void PreAnchor() {
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if (RootState.Handler.Alive) RootState.PreAnchor();
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}
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public void Anchor() {
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if (RootState.Handler.Alive) RootState.Anchor();
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}
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