Re-implement relative motion.

This commit is contained in:
2023-04-19 13:54:35 +08:00
parent 1b30d3e62c
commit 2b3898655f
5 changed files with 116 additions and 26 deletions

View File

@@ -158,6 +158,8 @@ namespace Cryville.Crtr {
UnityEngine.Profiling.Profiler.EndSample();
actualRenderStep = step;
nbus.PreAnchor();
nbus.StripTempEvents();
nbus.ForwardStepByTime(clippingDist, step);
nbus.EndPreGraphicalUpdate();
nbus.Anchor();