refactor: Update Unity to 2022.3.62

This commit is contained in:
2025-06-21 01:22:02 +08:00
parent d71bf7d4a5
commit 283783954f
112 changed files with 778 additions and 907 deletions

View File

@@ -28,16 +28,16 @@ namespace Cryville.Crtr {
float y0 = Mathf.Min(_uv.yMin, _uv.yMax);
float y1 = Mathf.Max(_uv.yMin, _uv.yMax);
if (m_rotated) cuv = new Vector2[]{
new Vector2(x0, y1),
new Vector2(x1, y0),
new Vector2(x0, y0),
new Vector2(x1, y1),
new(x0, y1),
new(x1, y0),
new(x0, y0),
new(x1, y1),
};
else cuv = new Vector2[]{
new Vector2(x0, y0),
new Vector2(x1, y1),
new Vector2(x1, y0),
new Vector2(x0, y1),
new(x0, y0),
new(x1, y1),
new(x1, y0),
new(x0, y1),
};
}
}