refactor: Update Unity to 2022.3.62
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@@ -28,16 +28,16 @@ namespace Cryville.Crtr {
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float y0 = Mathf.Min(_uv.yMin, _uv.yMax);
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float y1 = Mathf.Max(_uv.yMin, _uv.yMax);
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if (m_rotated) cuv = new Vector2[]{
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new Vector2(x0, y1),
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new Vector2(x1, y0),
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new Vector2(x0, y0),
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new Vector2(x1, y1),
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new(x0, y1),
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new(x1, y0),
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new(x0, y0),
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new(x1, y1),
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};
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else cuv = new Vector2[]{
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new Vector2(x0, y0),
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new Vector2(x1, y1),
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new Vector2(x1, y0),
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new Vector2(x0, y1),
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new(x0, y0),
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new(x1, y1),
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new(x1, y0),
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new(x0, y1),
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};
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}
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}
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