refactor: Update Unity to 2022.3.62
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@@ -5,7 +5,7 @@ using RangeAttribute = Cryville.Common.ComponentModel.RangeAttribute;
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namespace Cryville.Crtr {
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public class Settings {
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static readonly Settings _default = new Settings();
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static readonly Settings _default = new();
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[Browsable(false)]
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public static Settings Default {
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get {
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