refactor: Update Unity to 2022.3.62

This commit is contained in:
2025-06-21 01:22:02 +08:00
parent d71bf7d4a5
commit 283783954f
112 changed files with 778 additions and 907 deletions

View File

@@ -10,10 +10,10 @@ namespace Cryville.Crtr {
void Awake() {
_image = GetComponent<Image>();
}
static Color _idleColor = new Color(1, 1, 1, .5f);
static Color _tickColor1 = new Color(1, 1, 1, 1);
static Color _tickColor2 = new Color(1, 1, 1, .8f);
static Color _suspendedColor = new Color(1, 0, 0, 1);
static Color _idleColor = new(1, 1, 1, .5f);
static Color _tickColor1 = new(1, 1, 1, 1);
static Color _tickColor2 = new(1, 1, 1, .8f);
static Color _suspendedColor = new(1, 0, 0, 1);
void Update() {
var status = Game.NetworkTaskWorker.TickBackgroundTasks();
if (_image == null) return;