refactor: Update Unity to 2022.3.62
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@@ -10,10 +10,10 @@ namespace Cryville.Crtr {
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void Awake() {
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_image = GetComponent<Image>();
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}
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static Color _idleColor = new Color(1, 1, 1, .5f);
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static Color _tickColor1 = new Color(1, 1, 1, 1);
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static Color _tickColor2 = new Color(1, 1, 1, .8f);
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static Color _suspendedColor = new Color(1, 0, 0, 1);
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static Color _idleColor = new(1, 1, 1, .5f);
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static Color _tickColor1 = new(1, 1, 1, 1);
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static Color _tickColor2 = new(1, 1, 1, .8f);
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static Color _suspendedColor = new(1, 0, 0, 1);
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void Update() {
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var status = Game.NetworkTaskWorker.TickBackgroundTasks();
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if (_image == null) return;
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