refactor: Update Unity to 2022.3.62
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@@ -33,7 +33,7 @@ namespace Cryville.Crtr.Network {
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if (_shutdown) Application.Quit();
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}
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}
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static readonly Uri BaseUri = new Uri("https://www.cryville.world/api/crtr/index");
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static readonly Uri BaseUri = new("https://www.cryville.world/api/crtr/index");
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List<VersionInfo> _versions;
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void ThreadLogic() {
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try {
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@@ -48,10 +48,9 @@ namespace Cryville.Crtr.Network {
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void CheckVersion() {
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using (var client = new Https11Client(BaseUri)) {
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client.Connect();
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using (var response = client.Request("GET", new Uri(BaseUri, "versions"))) {
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var data = Encoding.UTF8.GetString(response.MessageBody.ReadToEnd());
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_versions = JsonConvert.DeserializeObject<List<VersionInfo>>(data, Game.GlobalJsonSerializerSettings);
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}
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using var response = client.Request("GET", new Uri(BaseUri, "versions"));
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var data = Encoding.UTF8.GetString(response.MessageBody.ReadToEnd());
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_versions = JsonConvert.DeserializeObject<List<VersionInfo>>(data, Game.GlobalJsonSerializerSettings);
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}
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var availableVersions = _versions.Where(v => v.platforms.ContainsKey(PlatformConfig.Name)).ToArray();
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var versionIndex = new Dictionary<string, int>(availableVersions.Length);
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@@ -132,15 +131,12 @@ namespace Cryville.Crtr.Network {
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}
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void Download(VersionResourceInfo diff, string path) {
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var uri = new Uri(diff.url);
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using (var client = new Https11Client(uri)) {
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client.Connect();
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using (var response = client.Request("GET", uri)) {
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var data = response.MessageBody.ReadToEnd();
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using (var file = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None)) {
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file.Write(data);
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}
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}
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}
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using var client = new Https11Client(uri);
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client.Connect();
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using var response = client.Request("GET", uri);
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var data = response.MessageBody.ReadToEnd();
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using var file = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
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file.Write(data);
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}
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void ExecuteUpdate(List<string> diffPaths) {
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#if UNITY_EDITOR
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