refactor: Update Unity to 2022.3.62
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@@ -7,7 +7,7 @@ namespace Cryville.Crtr.Event {
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protected abstract TransformHandler Parent { get; }
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public override void Init() {
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base.Init();
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sgos = Components.Where(c => c is SectionalGameObject).Cast<SectionalGameObject>().ToArray();
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sgos = Components.OfType<SectionalGameObject>().ToArray();
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}
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SectionalGameObject[] sgos;
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