refactor: Update Unity to 2022.3.62
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@@ -48,21 +48,19 @@ namespace Cryville.Crtr.Event {
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}
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public MotionNode GetRelativeNode(short id) {
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MotionNode result;
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RelativeNodes.TryGetValue(id, out result);
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RelativeNodes.TryGetValue(id, out MotionNode result);
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return result;
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}
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public void SetRelativeNode(MotionNode node) {
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MotionNode cnode;
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if (!RelativeNodes.TryGetValue(node.Id, out cnode)) {
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if (!RelativeNodes.TryGetValue(node.Id, out MotionNode cnode)) {
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cnode = MotionNodePool.Shared.Rent(_type);
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cnode.Id = node.Id;
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RelativeNodes.Add(node.Id, cnode);
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}
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if (node.Time != null) node.Time.CopyTo(cnode.Time);
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if (node.EndTime != null) node.EndTime.CopyTo(cnode.EndTime);
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if (node.Value != null) node.Value.CopyTo(cnode.Value);
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node.Time?.CopyTo(cnode.Time);
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node.EndTime?.CopyTo(cnode.EndTime);
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node.Value?.CopyTo(cnode.Value);
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}
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/// <summary>
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