refactor: Update Unity to 2022.3.62
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@@ -17,15 +17,15 @@ namespace Cryville.Crtr.Event {
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public override string TypeName { get { return "note"; } }
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SectionalGameObject[] sgos;
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readonly Dictionary<Chart.Judge, JudgeState> judges = new Dictionary<Chart.Judge, JudgeState>();
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readonly Dictionary<Chart.Judge, JudgeState> judges = new();
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class JudgeState {
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static readonly int _var_judge_result = IdentifierManager.Shared.Request("judge_result");
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static readonly int _var_judge_time_absolute = IdentifierManager.Shared.Request("judge_time_absolute");
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static readonly int _var_judge_time_relative = IdentifierManager.Shared.Request("judge_time_relative");
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public Anchor StaticAnchor { get; private set; }
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readonly PropStores.Float _jtabsst = new PropStores.Float();
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readonly PropStores.Float _jtrelst = new PropStores.Float();
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readonly PropStores.Identifier _resultst = new PropStores.Identifier();
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readonly PropStores.Float _jtabsst = new();
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readonly PropStores.Float _jtrelst = new();
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readonly PropStores.Identifier _resultst = new();
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public JudgeState(NoteHandler handler, int name) {
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StaticAnchor = handler.RegisterAnchor(handler.judge.judgeMap[name], false, 3);
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}
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@@ -147,8 +147,7 @@ namespace Cryville.Crtr.Event {
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}
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internal void ReportJudge(JudgeEvent ev, float time, Identifier result) {
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JudgeState state;
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if (!judges.TryGetValue(ev.BaseEvent, out state)) return;
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if (!judges.TryGetValue(ev.BaseEvent, out JudgeState state)) return;
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state.MarkJudged(time, (float)(ev.StartTime - time), result.Key);
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}
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}
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