refactor: Update Unity to 2022.3.62
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@@ -21,8 +21,9 @@ namespace Cryville.Crtr.Event {
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_reg = ChartPlayer.motionRegistry[name];
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}
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protected override MotionCache Construct() {
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var result = new MotionCache();
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result.Value = (Vector)Activator.CreateInstance(_reg.Type);
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var result = new MotionCache {
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Value = (Vector)Activator.CreateInstance(_reg.Type)
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};
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return result;
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}
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protected override void Reset(MotionCache obj) {
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