refactor: Update Unity to 2022.3.62
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@@ -12,11 +12,11 @@ namespace Cryville.Crtr.Event {
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}
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Dictionary<EventContainer, ContainerState> states
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= new Dictionary<EventContainer, ContainerState>();
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= new();
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HashSet<ContainerState> activeStates
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= new HashSet<ContainerState>();
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= new();
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HashSet<ContainerState> invalidatedStates
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= new HashSet<ContainerState>();
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= new();
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public int ActiveStateCount { get { return activeStates.Count; } }
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public EventBus(ContainerState root, List<EventBatch> b) : base(b) {
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@@ -84,14 +84,14 @@ namespace Cryville.Crtr.Event {
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s.Value.AttachSystems(skin, judge);
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}
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List<StampedEvent.Temporary> tempEvents = new List<StampedEvent.Temporary>();
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List<StampedEvent.Temporary> tempEvents = new();
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public void PushTempEvent(StampedEvent.Temporary ev) {
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var index = tempEvents.BinarySearch(ev);
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if (index < 0) index = ~index;
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tempEvents.Insert(index, ev);
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}
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readonly StampedEvent.Temporary _dummyEvent = new StampedEvent.Temporary();
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readonly StampedEvent.Temporary _dummyEvent = new();
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public void StripTempEvents() {
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_dummyEvent.Time = Time;
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var index = tempEvents.BinarySearch(_dummyEvent);
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