refactor: Update Unity to 2022.3.62
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Cryville.Crtr.Config {
|
||||
internal class RulesetConfigPropertyMasterAdapter : IPropertyMasterAdapter {
|
||||
readonly List<RulesetConfigPropertyAdapter> _props = new List<RulesetConfigPropertyAdapter>();
|
||||
readonly List<RulesetConfigPropertyAdapter> _props = new();
|
||||
readonly RulesetConfigStore _store;
|
||||
public PdtEvaluator Evaluator { get; private set; }
|
||||
|
||||
@@ -43,11 +43,11 @@ namespace Cryville.Crtr.Config {
|
||||
_master = master;
|
||||
_def = def;
|
||||
Name = (string)key.Name;
|
||||
switch (_def.type) {
|
||||
case ConfigType.number: Type = PropertyType.Number; break;
|
||||
case ConfigType.number_stepped: Type = PropertyType.NumberStepped; break;
|
||||
default: Type = PropertyType.Unknown; break;
|
||||
}
|
||||
Type = _def.type switch {
|
||||
ConfigType.number => PropertyType.Number,
|
||||
ConfigType.number_stepped => PropertyType.NumberStepped,
|
||||
_ => PropertyType.Unknown,
|
||||
};
|
||||
_rangeOp = new PropOp.Clip(v => {
|
||||
m_range[0] = (double)v.Behind;
|
||||
m_range[1] = (double)v.Ahead;
|
||||
@@ -85,7 +85,7 @@ namespace Cryville.Crtr.Config {
|
||||
|
||||
public bool SetMapped { get { return false; } }
|
||||
|
||||
readonly PropStores.Float _numst = new PropStores.Float();
|
||||
readonly PropStores.Float _numst = new();
|
||||
public object MapValue(object value) {
|
||||
_numst.Value = (float)(double)value;
|
||||
if (_def.value == null) return _numst.Value;
|
||||
|
Reference in New Issue
Block a user