refactor: Update Unity to 2022.3.62
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@@ -16,7 +16,7 @@ namespace Cryville.Common.Unity {
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public class NetworkTaskWorker {
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bool suspended;
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NetworkTask currentNetworkTask;
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readonly Queue<NetworkTask> networkTasks = new Queue<NetworkTask>();
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readonly Queue<NetworkTask> networkTasks = new();
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/// <summary>
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/// Current queued task count.
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