refactor: Update Unity to 2022.3.62
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@@ -72,8 +72,7 @@ namespace Cryville.Common.Network.Http11 {
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public void ReadChunk() {
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if (_chunk != null && _chunk.Length == 0) return;
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string[] chunkHeader = Http11Response.ReadLine(_reader).Split(';');
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int chunkSize;
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if (!int.TryParse(chunkHeader[0], NumberStyles.HexNumber, CultureInfo.InvariantCulture, out chunkSize))
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if (!int.TryParse(chunkHeader[0], NumberStyles.HexNumber, CultureInfo.InvariantCulture, out int chunkSize))
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throw new IOException("Corrupted chunk received");
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if (chunkSize == 0) {
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_chunk = new byte[0];
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@@ -106,7 +105,7 @@ namespace Cryville.Common.Network.Http11 {
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}
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public override byte[] ReadToEnd() {
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if (_chunk.Length == 0) return new byte[0];
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List<byte[]> segs = new List<byte[]>();
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List<byte[]> segs = new();
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while (true) {
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if (_pos != 0) {
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var buffer = new byte[_chunk.Length - _pos];
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