refactor: Update Unity to 2022.3.62
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@@ -20,13 +20,13 @@ namespace Cryville.Common {
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/// <param name="succeeded">Whether the task has succeeded.</param>
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/// <param name="result">The result.</param>
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public void Deliver(bool succeeded, T result) {
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if (Destination != null) Destination(succeeded, result);
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Destination?.Invoke(succeeded, result);
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}
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/// <summary>
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/// Cancels the task.
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/// </summary>
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public void Cancel() {
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if (CancelSource != null) CancelSource();
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CancelSource?.Invoke();
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}
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}
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}
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