Fix memory leak from object pools.
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@@ -178,7 +178,7 @@ namespace Cryville.Crtr.Event {
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if (s.CloneType == 2) SetGraphicalActive(false, s);
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else SetPreGraphicalActive(false, s);
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}
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anchorEvPool.Return(tev);
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ReturnAnchorEvent(tev);
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}
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else if (RootTransform && s.CloneType == 2) MatchDynamic(s, 2);
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}
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@@ -245,9 +245,14 @@ namespace Cryville.Crtr.Event {
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}
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public virtual void Discard(ContainerState s, StampedEvent ev) {
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if (ev is StampedEvent.Anchor) {
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anchorEvPool.Return((StampedEvent.Anchor)ev);
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ReturnAnchorEvent((StampedEvent.Anchor)ev);
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}
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}
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void ReturnAnchorEvent(StampedEvent.Anchor ev) {
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ev.Container = null;
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ev.Target = null;
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anchorEvPool.Return(ev);
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}
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#endregion
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#endregion
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