Add QuaverChartConverter.
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47
Assets/Extensions/Quaver.API/Maps/Structures/KeySoundInfo.cs
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47
Assets/Extensions/Quaver.API/Maps/Structures/KeySoundInfo.cs
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using System;
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using System.Collections.Generic;
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namespace Quaver.API.Maps.Structures
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{
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/// <summary>
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/// KeySounds property of hit objects.
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/// </summary>
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[Serializable]
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public class KeySoundInfo
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{
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/// <summary>
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/// The one-based index of the sound sample in the CustomAudioSamples array.
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/// </summary>
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public int Sample { get; set; }
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/// <summary>
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/// The volume of the sound sample. Defaults to 100.
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/// </summary>
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public int Volume { get; set; }
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/// <summary>
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/// By-value comparer, auto-generated by Rider.
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/// </summary>
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private sealed class ByValueEqualityComparer : IEqualityComparer<KeySoundInfo>
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{
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public bool Equals(KeySoundInfo x, KeySoundInfo y)
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{
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if (ReferenceEquals(x, y)) return true;
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if (ReferenceEquals(x, null)) return false;
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if (ReferenceEquals(y, null)) return false;
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if (x.GetType() != y.GetType()) return false;
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return x.Sample == y.Sample && x.Volume == y.Volume;
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}
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public int GetHashCode(KeySoundInfo obj)
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{
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unchecked
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{
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return (obj.Sample * 397) ^ obj.Volume;
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}
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}
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}
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public static IEqualityComparer<KeySoundInfo> ByValueComparer { get; } = new ByValueEqualityComparer();
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}
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}
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