Sync component and property list for skin editor.
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@@ -24,6 +24,7 @@ namespace Cryville.Crtr {
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Components.Add("polysec", typeof(PolygonSGO));
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Components.Add("rect", typeof(SpriteRect));
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Components.Add("scale3", typeof(SpriteScale3));
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Components.Add("sec", typeof(SectionalGameObject));
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Components.Add("sprite", typeof(SpriteBase));
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Components.Add("text", typeof(SpriteText));
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