Code structure cleanup.
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17
Assets/Cryville/Crtr/UI/Master.cs
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17
Assets/Cryville/Crtr/UI/Master.cs
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using UnityEngine;
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namespace Cryville.Crtr.UI {
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internal class Master : MonoBehaviour {
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#pragma warning disable IDE0044
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[SerializeField]
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private GameObject m_menu;
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#pragma warning restore IDE0044
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internal void ShowMenu() { m_menu.SetActive(true); }
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internal void HideMenu() { m_menu.SetActive(false); }
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void OnApplicationQuit() {
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Game.Shutdown();
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}
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}
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}
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