Code structure cleanup.
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15
Assets/Cryville/Crtr/Skin/Components/SpriteRect.cs
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15
Assets/Cryville/Crtr/Skin/Components/SpriteRect.cs
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using UnityEngine;
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namespace Cryville.Crtr.Skin.Components {
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public class SpriteRect : SpriteBase {
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public SpriteRect() { }
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protected override Vector3 BaseScale {
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get { return Vector3.one; }
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}
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public override void Init() {
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InternalInit();
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}
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}
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}
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