Code structure cleanup.
This commit is contained in:
143
Assets/Cryville/Crtr/Event/TransformHandler.cs
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143
Assets/Cryville/Crtr/Event/TransformHandler.cs
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using Cryville.Crtr.Skin.Components;
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using System.Linq;
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using UnityEngine;
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namespace Cryville.Crtr.Event {
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public abstract class TransformHandler : ContainerHandler {
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protected abstract TransformHandler Parent { get; }
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public override void Init() {
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base.Init();
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sgos = Components.Where(c => c is SectionalGameObject).Cast<SectionalGameObject>().ToArray();
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}
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SectionalGameObject[] sgos;
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bool sflag; // Did pre-graphical update
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Vector3 spos; // Start position offset
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Vector3 ppt = Vector3.zero; // Previous screen point
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Vector3 plp = Vector3.zero; // Previous local point
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Vector3 pwp = Vector3.zero; // Previous world point
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Vector3 ppwp = Vector3.zero; // Previous parent world point
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double ptime; // Previous time
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float length;
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public override void StartPhysicalUpdate(ContainerState s) {
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base.StartPhysicalUpdate(s);
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if (CanDoGraphicalUpdate(s)) {
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TransformAwake(s);
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}
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}
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protected override void StartPreGraphicalUpdate(ContainerState s) {
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base.StartPreGraphicalUpdate(s);
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spos = Vector3.zero;
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sflag = true;
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pwp = Parent != null ? Parent.Position : Vector3.zero;
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TransformAwake(s);
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}
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protected override void StartGraphicalUpdate(ContainerState s) {
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base.StartGraphicalUpdate(s);
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if (RootTransform) {
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if (!sflag && Parent != null) { // No pre-graphical update; inherit from parent
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spos = Parent.Position + (Vector3)s.ScreenPoint - (Vector3)s.Parent.ScreenPoint;
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}
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TransformAwake(s);
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var p = Position;
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foreach (var i in sgos) {
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i.Reset();
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i.AppendPoint(p, Rotation);
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}
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}
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}
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void TransformAwake(ContainerState s) {
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plp = s.ScreenPoint;
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pwp = Vector3.zero;
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ptime = s.Time;
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Position = spos;
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Rotation = s.QuatDir;
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}
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public override void Update(ContainerState s, StampedEvent ev) {
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base.Update(s, ev);
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if (CanDoGraphicalUpdate(s)) {
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ppt = s.ScreenPoint;
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var tsv = s.ScrollVelocity;
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Vector3 dpt = ppt - plp; // Delta 2D point
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dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv); // Delta Z
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Quaternion rotq = Quaternion.Euler(s.Direction); // Rotation
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var dwp = rotq * dpt; // Delta world point
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var nl = length + dwp.magnitude; // New length
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var tdist = s.Distance;
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if (nl >= tdist) { // TODO Fix dist
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s.Break();
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return;
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}
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length = nl;
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var wp = pwp + dwp; // World point
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pwp = wp;
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if (Parent != null) ppwp = Parent.Position;
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plp += dpt;
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ptime = s.Time;
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Position = pwp + spos;
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Rotation = s.QuatDir;
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if (!RootTransform || s.CloneType == 3) return;
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foreach (var i in sgos)
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i.AppendPoint(Position, Rotation);
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}
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else UpdatePosition(s);
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}
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void UpdatePosition(ContainerState s) {
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plp = s.ScreenPoint;
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pwp = Vector3.zero;
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ptime = s.Time;
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length = 0;
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Position = pwp + spos;
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Rotation = s.QuatDir;
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}
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// TODO Fix anchor rotation
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public override void Anchor() {
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base.Anchor();
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spos = ppt - Position;
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if (ptime < cs.Time) { // Pre-graphical update ends before anchor, compensate from parent
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var dspos = ppwp - (Parent != null ? Parent.Position : Vector3.zero);
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spos += dspos;
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Position -= dspos;
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}
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}
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protected override void EndGraphicalUpdate(ContainerState s) {
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base.EndGraphicalUpdate(s);
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EndUpdatePosition(s);
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var p = Position;
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foreach (var i in sgos) {
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i.AppendPoint(p, Rotation);
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i.Seal();
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}
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sflag = false;
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}
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void EndUpdatePosition(ContainerState s) {
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ppt = s.ScreenPoint;
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var tsv = s.ScrollVelocity;
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Vector3 dpt = ppt - plp;
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dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv);
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Quaternion rotq = Quaternion.Euler(s.Direction);
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var dwp = rotq * dpt; // Delta world point
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var nl = length + dwp.magnitude; // New length
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var tdist = s.Distance;
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if (nl >= tdist)
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dwp *= (tdist - length) / (nl - length);
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length = nl;
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var wp = pwp + dwp; // World point
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pwp = wp;
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plp += dpt;
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Position = pwp + spos;
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Rotation = s.QuatDir;
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}
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}
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}
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